Hey space warlords! 👽 Tired of OG servers where building a single solar plant takes longer than filing taxes? Or “active” universes deader than your last Tinder match? Bro, blast off. OGame.FUN’s new Hercules universe is here with 10,000x speed, zero patience for slowpokes, and chaos so good it’ll make Supernova look boring.

⚡ SPEEDRUN THE GALAXY (NO COFFEE NEEDED)
10,000x server speed = Your mines upgrade faster than you can say “Where’d my resources go?!”
Fleet speed x10—raids happen in seconds, not days. Your enemies won’t even see it coming. 😈
Max 10 planets—so you can flex your empire without managing 20 tabs like a spreadsheet zombie.

💥 DEBRIS? MORE LIKE FREE LOOT
60% fleet debris / 20% defense debris = Turn your failed raids into a side hustle. Who needs mercy when you’ve got scrap metal?
Energy x10—build those dyson spheres like you’re Elon Musk on a sugar rush.

🚨 NOOB-FRIENDLY BUT MAKE IT SPICY
Noob protection ON—so Randy Random can’t yeet your starter base into oblivion. Breathe.
5 galaxies, 299 systems—enough room for your ego and your fleet.
Jump gates in 5 mins—teleport fleets faster than your Wi-Fi drops during a Zoom call.
“BUT BRO, I’M BUSY AF!”
10k speed = Build a Death Star during your lunch break. Casual.
Auto-merge? Nah, but who cares when you’re raiding 24/7 without losing sleep.
No 50-step tutorials—log in, yeet ships, profit.
📅 MARK YOUR CALENDAR (OR CRY LATER)
Launch: March 14, 2025.
Your mission: Be there day one, grab the juiciest systems, and become the villain everyone fears.
🌌 WHY YOU’LL ACTUALLY STAY
Active admins who ban trolls faster than you can type “pls nerf.”
Zero dead-universe vibes—Discord’s popping, raids are wild, and the memes? Chef’s kiss.
It’s OGame, but fun. Shocking, right?
Again, you can't really do this wrong even if your narrative is just about getting a good cup of coffee, it'll work. So step three, how do you race? What's the game mechanic that allows you to move forward? For this exercise, we're going to use the element of chance, a role of the die. For an advanced game, we could use the element of strategy if the game warranted it.
For instance, in the bank heist game, maybe there's an option to investigate someone but that investigation comes with a risk that the bad guy could be tipped off.
You could also add a skill mechanic such as answering a trivia question for instance in a game about career success. For this exercise though, we're going to keep it simple and go with dice. The next step, step four, is asking yourself who's playing? Now if there's only one of you, it won't be much of a race so let's assume two players.